In 3ds Max, when you set up your units, select 1 Unit 1 cm. In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk Maya, Autodesk Maya LT, or Autodesk 3ds Max. Do not use the sensible assignment of 1 Unit 1 meter. prefab file into blender - Unity Forum great. Check 'Embed Media', use FBX 2018 Binary format and export. Obviously, this appears to create an inconsistency, because an object imported to Unity will be imported at 1 Unit 1 meter. hey, im trying to export a model into blender from unity. i dont want the whole scene, nor the whole asset. Prefab file and i need to know how to export it from unity as a. obj file so i can open it to work on it in blender. In Unity, import the asset, then select it and go to the 'Materials' tab, click 'Extract Textures' and select / create a folder in the Unity project to place it in. Do the same for 'Extract Materials' which should. By doing this, it enables you to round trip very easily and save loads of time. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity.
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